Choosing Age-Appropriate Technology for Your Young Child
Workshop description: How much screen time is appropriate for toddlers, pre-schoolers, and young elementary students? What type of devices are best? How do I find good apps? Can screens be used for more than just games? What does the research say? Explore and discuss these questions during this workshop.
Age-Appropriate Tech for Young Kids - Created with Haiku Deck, presentation software that inspires
Apps and tools that promote creation and critical thinking
Further reading
- Programming: Scratch and Scratch Jr., Kodable, Hopscotch, Tynker, Blockly, CargoBot, The Foos, Lightbot, Run Marco!, Code.org, Daisy the Dinosaur
- Digital Storytelling: iMovie, EDUCreations, Puppet Pals, Shadow Puppet, Explain Everything, Book Creator, ShowMe, ToonTastic, Animoto, VoiceThread, Adobe Voice, PowToon, iStopMotion
- Games: Minecraft (see this site for videos about how Minecraft is being used in education), Toca Builders, Klikaklu, Scribblenauts Remix, Trainyard, DIY
- Art, Music & Remixing: Percolator, Aging Booth, Garageband, various comic strip apps, Pic Collage, Skitch, Pottery HD, Songify, Toca Band, Telestory
- Other: Aurasma, Daqri 4D Studio, Leafsnap
Further reading
- Media and Children - Recommendations from the American Academy of Pediatrics
- Interactive Media Use at Younger Than the Age of 2 Years
- Thinking Beyond Screentime: Creativity over Consumption
- Too Much Time Online
- Screen Time: It's Not About How Much, It's About How
- Screen Sense: Setting the Record Straight from Zero to Three